cesurcivciv
19-11-2007, 22:19 PM
http://www.worldofraids.com/news/zulaman/halazzi-(close-up).jpg
-Attumen the Huntsman
Attumen the Huntsman, Atı midnight ile birlikte gelen Karazhan daki ilk bossdur. ( Zul Gurub'un çılgın trollu Mandokir'i andırıyor..
Ayrıca boss'a giderken kestiğiniz trash mobların 25 dakikalık bir respawn süresi var. Boss'la çarpışırken bu süre aşılırsa respawn olan moblar boss savaşına girerek wipe'a neden olacaklardır.
-Level: Boss
-Location: Karazhan
-Type: Undead
-Health: 350.000 ~
Boss savaşı 2 phase'den oluşmakta..
Phase I :
Attumen:
Tank üzerinde ortalama melee vuruşu 1600-2500 arasında olan bossun bu damage'ı cloth üzerinde 8000 gibi rakamlara ulaştıgından aggro kontrolünün önemli oldugu bosstur. ( aggronun bir defa kaçması muhtemelen wipe ile sonuçlanacakdır ) Ayrıca boss disarm edilebiliyor
Boss'un belirli aralıklarla yaptıgı "Shadow Cleave" adlı saldırı 4000 dolaylarında damage yaptıgından melee dps'in kendini sürekli %50hp üzerinde tutması gerekli. Ayrıca boss tüm raide attıgı curse ile melee ve ranged atackların hit oranını %50 oranında azaltıyor mage ve druidler tarafından seri bir şekilde bu curse kaldırılmalıdır. Tank bossu raidden uzak bir yerde tanklarken off tank bossun bineği olan Midnight'ı alacak ve kontrollü bir şekilde Midnight'a dps verilmeye başlanacak. Midnight %25 e geldiğinde phase 2 başlamış olacak.. ( Midnight'ın melee damage'ı plate üzerinde yaklaşık 2000 )
Phase II:
Midnight %25 e geldiğinde Attumen mountuna binecek ve boss'un tüm aggro'su sıfırlanacak ( biz atla uğraşırken tankımız aggro yaratmıştır deyip abanmak yok Ayrıca 2. fazda boss random charge atmaya başlayacak bu sebeple tüm raid birbirini kucaklayacak ve charge tehlikesinden dolayı herkes hp'sini yüksek tutacak. Boss 2.phase'de yine shadow cleave atmaya devam edecek. Ayrıca charge yiyen player'ın Knockdown ( mutlaka oyunda karsılasmısınızdır hani bazı mobların sizi yere yıkarak castinizi bozması gibi ) olmasına neden oluyor.
Sonuç olarak aggoya dikkat ederek Attumen'e dps yaparak savaşı tamamlayacağız...
Lootlar:
---------------------------------------------------------------------------------------------------------------
Moroes
Moroes, Karazhanın 2. bossu olan tam anlamıyla sinir bozucu bir Undead Rogue. Tanklık için warriorlarda minimum 390 Defence önerilen bir boss..
Level: Boss
Location: Karazhan
Type: Undead
Health: 378.000 ~
Yetenekleri:
Melee Vuruş: Tank üzerinde vuruş aralığı 1600 - 2500 aralığındadır.
Vanish: Bildiğimiz Vanish, aggro üzerinde herhangi bir değişiklik yaratmıyor.
Garrote: Moroes Vanish özelliğini kullandıktan sonra, raiddeki random bir oyuncuya Garrote vuruşu yapar ve aggro listesinde kim öndeyse tekrar ona koşar. Moroes'un garrotesi her roguen sahip olmak istedigi türden hasar veriyor. Garrote'den etkilenen oyuncu 3 saniyede 1000 damage alıyor ve bu garrote üzerinde tam 5 dakika kalıyor. ( toplamda 100.000 hasar veriyor ) Paladinin Divine Shieldi, mage'in ice block'u bunu silebiliyor, hiçbir şekilde dispell vs edilemiyor ayrıca paladinin " Blessing of Protection " yeteneği de garrote'yi silebiliyor (Son patch'e kadar "Luffa" adlı trinket bu kanama efektini siliyordu ancak gelen patch ile trinket nerflendi ve level 60 üzeri moblarda çalışmamakta!!!)
Blind: Aggro listesinde 2. sırada olan targetı kör eden bir yetenek. Dispell edilebiliyor
Gouge: Tank üzerinde kullandıktan sonra aggro listesinde 2. sırada olan targeta saldırıyor. Anlaşılacağı üzere aggro kontrolü yine çok önemli. KTM'de MT ve Off Tank'ı kimse geçmemeli, ilk kural bu
Moroes'in Addleri:
Moroes'in yanında 4 adet Undead addle geliyor. Gelebilecek addler:
Baron Rafe Dreuger // Retribution Paladin Health: 68k
Baroness Dorothea Milstipe // Shadow Priest Health: 66k
Lady Catriona Von'Indi // Holy Priest Health: 66k
Lady Keira Berrybuck // Holy Paladin Health: 68k
Lord Crispin Ference // Protection Warrior Health: 83.4k
Lord Robin Daris // Mortal Strike Warrior Health: 84k
Kendisi yetmezmiş gibi her resette bu addlerden 4'ü yanında olacak Moroes'in...
Strateji:
Öncelikle raidimizde bu addleri crowd control edebilen classlara targetları verilerek onları tüm fight boyunca savaş dışında tutmaları çok önemli. Priestler shackle ve hunterlar freezing trap ile bu işi halledebilirler. Eğer boşta kalan add olursa öncelikle onlar kesilecek. ( addlerin arasında holy priest varsa ve yeterli crowd kontrol yoksa ilk olarak holy priest indirilmesi yararlıdır, 2-3 saniye boşta kalması bile Moroes'e heal atması demektir )
Moroes ile yüzleşirken iki tank kullanılacak. Main tank bossu ve kontrol edilemeyen addleri alıcak ve raid hızlıca add'i kesecek. Off tank ise, main tankın arkasında en yüksek threat sahibi olmalı çünkü gouge'dan sonra aggro ona dönmeli. Ayrıca off tank blind'dan etkilendiğinde çok hızlı bir biçimde dispell edilmeli. Çünkü Moroes off tank'a blind atıp main tanka gouge vurmayı çok seviyor ve bu durum sizi wipe'a götürüyor.
Bu fight süresince addlerin crowd controlü çok önemli 2-3 saniye shackle / trap dışı kalan bir target cloth userları dograyabilir. Ayrıca Paladin ya da priest addler diğer targetların shackllarını temizleyebiliyor dikkat! bu yüzden shackle önceliği bu class addlerde. Moroes öldükten sonra addler gitmiyor, onlarında kesilmesi gerekecek..
Kısacası crowd control'un ve aggronun çok önemli oldugu bir fight, biraz pratikle rahatlıkla alacağımıza eminim.
Lootlar:
-------------------------------------------------------------------------------------------------------------------------------------------------------
İlk Olarak Artık bundan sonra ilerliyeceğimiz yerin Zul A'man olduğunu unutmayalım Defalarca Wipe'da yesek yılmadan gideceğiz ve First Kill yapıp bitireceğiz.
Zul A'man 6 Boss dan oluşan bir yerdir daha çok Zul Grub'a benzer. O yüzden temiz hava ile şu boss'ları rahatça devirelim artık. :)
Zul A'man'nın haritasından başlıyalım buyrun bir inceleyin...
Geçelim Boss'larımıza ve taktiklerimize...
İlk Boss: Nalorakk - Bear Avatar
watch?v=v18IPlkFQng
A 2 Phase fight:
First phase - Human form:
He does a random charge.
Mangle - Increases damage done by bleeds by 100%.
Second phase - Bear form:
Applies 2 different bleed effects.
Raid wide Silence - 4-5 seconds long, does approx 1k damage.
Phase 1 is simply tank and spank. Make sure to heal the random person charged.
Phase 2 have the 2nd tank taunt the boss and be careful of the cleave so make sure the raid is not next to where the 2nd tank is bringing the boss.
When he goes back to human form, have the first tank taunt it, repeat until he is dead.
After this boss you can take your pick at targetting any of the 3 next Avatars first but in terms of difficulty they are listed below.
For the time quest the kill order would logically be: Bear, Eagle, Dragonhawk, Lynx, Malacrass and finally Zul'Jin.
------------------------------------------------------------------------------------------------------------------
2. Boss: Akil'zon - Eagle Avatar
watch?v=omtUCyiEZ3Q
Roughly every 60 seconds he will cast the his Storm on a random person with an emote. This player is raised up in the air and a cloud appears above them, simply everyone find this person and run under him and you will take no damage. The boss channels this spell so feel free to keep attacking at ranged unless you are lucky enough to have him target a melee next to him, just be carteful not to over-aggro the MT.
This is a basic tank and spank fight with a small twist. Also during the storm have ranged/casters target the eagles in the air and dot/attack them to give you more time on dpsing the boss, the melee just concentrate on the boss himself. A very easy fight, might take a wipe or 2 to understand what is going on.
----------------------------------------------------------------------------------------------------------------
3. Boss: Halazzi - Lynx Avatar
This boss has a tiny amount of hp, roughly 600k. This is a 2 phase encounter that rotates (similar to Nightbane) every 25%.
Phase 1 -
He hits quite hard and also does a Mother Shahraz type of ability like Saber Lash that if it hits more than 1 person the damage received by each person is much less than if it were to hit only 1. Once you get him to 75 % he will go into phase 2.
Phase 2 -
During this phase he will transform back into his Shaman form and spawn a Spirit of the Lynx that has approx 200k hp. Also during this phase he will drop a nasty totem known as: Corrupted Lightning Totem that does chain lightning for approx 5k, maybe some nat res is not a bad idea, but not a necessity. The last ability of this phase is a Flame Shock that he will do randomly to 1 target.
Basically tank and spank in phase 1. When phase 2 occurs, 1 tank stays on the Shaman and the other tank takes the Spirit. You need to dps down the Spirit as fast as possible so you will not stay in phase 2, too long because of the nasty totems.
Kill the totems when they spawn (similar to Tidvalas during the Fathom Lord Karathress encounter in SSC), cleanse people if needed. Rinse and repeat till dead.
-----------------------------------------------------------------------------------------------------------------
4. Boss: Jan'alai - Dragonhawk Avatar
Jan'alai has 2 major abilities, and at 35%ish hatches his remaining eggs(explained later)
- He has a 5 minute enrage that is rather unimportant, as it barely increases his damage.
1 - A "Flame breath" type cone that has a long range but a small width, this does about 4-5k to people in a single line and adds up fast (believe to be random target). It is important to minimize its damage by spreading out appropriatly.
2 - He will periodically teleport the entire raid to him, put up "flame walls" on the outer ring of his area so you cannot escape. He will then begin spawning "time bombs" randomly throughout his area. After approximatly 10 seconds they will blow up dealing 3-5k(?) dmg in a 5 yard area, so you need to find a spot that is safe and does not have fire bombs on it. This ability seems to be on a random timer as sometimes he will forget about it and other times he will spam it.
Throughout the fight he calls 2 "Hatchers"(Low HP) which run to the side and begin hatching eggs into dragonhawks at an increasing rate. You need to Kill 1 Hatcher as soon as possible and go give the 2nd one a hug, tanking and killing the dragonhawks he spawns (we would normally do about 5-7 hawks at a time and just draw out the fight).
When you are comfortable with the amount of hawks spawned, kil the hatcher and mop up the remaining hawks. This is the hardest part of the fight as you will have to heal alot of raid damage due to the small area of the egg platforms and the damage his fire breath does, you should assign at least one healer to go with the group that willl kill eggs, preferably one that is good at raid healing (CoH priest, resto shaman etc). The other difficult part of this fight is his ability to port and put up fire walls to the egg spawns while the hatchers are busy hatching eggs, causing you to get zerged so be careful!
The dragonhawks individually have a stacking flame buffet, and a fire damage based proc on top of their normal melee which is about 1k~ on leather.
The tactics to this boss are really, really simple
1) Minimize his fire breath damage when he isnt spawning hatchers
2) When hatchers spawn kill one, send the group to kill dragonhawks spawned by the other one.
3) Dont die to the fire bomb minigame.
4) Make sure you hatch almost ALL of the eggs before 35% (yes this means light dps for the entire fight), or you will be horribly zerged.
5) Profit
-----------------------------------------------------------------------------------------------------------------
5. Boss: Hex Lord Malacrass
He starts with 4 random adds. Possible known adds:
Ogre - Melee add, Sheep him.
Imp - Fireball Spam, possible banish or kill quickly.
Dragonkin - Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
Undead - melee and instant casts, shackle him.
Blood Elf - Heals. Interupt heals/Kill quickly.
Serpent - Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Malacrass:
Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.
During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains:
Druid- Thorns & Lifebloom (big heal!!!)
Hunter- Traps
Mage- Frost Nova & Firebolt/Frostbolt
Paladin- Consecrate & Holy Light
Priest- Heal & Mind Control.
Rogue- SnD & Blind.
Shaman- Fire Nova Totem & Healing Wave
Warlock- ? ?
Warrior- Whirlwind & Spell reflect.
-----------------------------------------------------------------------------------------------------------------
6. Boss Son Boss: Zul'Jin
This is already mentioned by Hephaustus and Renew, credits to both, it is bang on and solid so no need to write our own.
Every phase change he does do a threat wipe, when he turns into an Eagle you do not need to worry about a threat list though as explained below. He changes phases every 20%.
Phase 1:
Watch out for his whirlwind (melee range). He also casts a debuff similar to the one in Slave Pens that does a dd and then ticks until the player is topped off. Seems like it was only around 2500-3000 damage, so if you are good at assist healing you can downrank accordingly to top them off just enough so they do not take any ticks.
Phase 2:
As soon as he starts this phase you will notice everyone gets a Paralysis debuff. Dispell it off the main tank and yourself, then other healers if time (or the tank doesn't need a heal). DPS etc do not need it dispelled. After 5 seconds of having the debuff, you will become stunned and take a little damage, assign someone to top people off before the next. He can hit decently hard, so keep the tank topped.
Phase 3:
Stay away from the tornados that spawn and move around the room. They knock you back and deal around 1k damage. If you are a caster (yes healers included) everytime you cast you will get hit for about 1250 damage. The key thing to do in this phase is not get cornered by tornados and stay alive. Heal over time spells really make this phase much easier. Melee need to try and burn him down as quick as they can as they get no punishment for doing damage.
Phase 4:
Lynx form he melees fairly weak all around. He also will fixate upon a random player in the raid and melee them. Intervene near the end of the 10 second or so phase to help out squishy people. Also does a weak version of the whirlwind Leotheras / end boss of Shattered Halls. I think it also places a debuff on people that will make them take more damage, it's either this or the fixate. Watch debuffs and note that that person will need extra heals.
Phase 5:
As stated above, you will get a buffet like debuff put on you every so often. He will choose random people throughout the raid and place a beam of fire on them. If they are not topped they will probably die due to the debuff. It's a simple phase if people are good at staying out of void zones.
Any additional comments / suggestions or helping me compile a decent Dragonhawk tactic or the full list of CCable ways / drain soul of classes on Malacrass would be appreciated.
-Attumen the Huntsman
Attumen the Huntsman, Atı midnight ile birlikte gelen Karazhan daki ilk bossdur. ( Zul Gurub'un çılgın trollu Mandokir'i andırıyor..
Ayrıca boss'a giderken kestiğiniz trash mobların 25 dakikalık bir respawn süresi var. Boss'la çarpışırken bu süre aşılırsa respawn olan moblar boss savaşına girerek wipe'a neden olacaklardır.
-Level: Boss
-Location: Karazhan
-Type: Undead
-Health: 350.000 ~
Boss savaşı 2 phase'den oluşmakta..
Phase I :
Attumen:
Tank üzerinde ortalama melee vuruşu 1600-2500 arasında olan bossun bu damage'ı cloth üzerinde 8000 gibi rakamlara ulaştıgından aggro kontrolünün önemli oldugu bosstur. ( aggronun bir defa kaçması muhtemelen wipe ile sonuçlanacakdır ) Ayrıca boss disarm edilebiliyor
Boss'un belirli aralıklarla yaptıgı "Shadow Cleave" adlı saldırı 4000 dolaylarında damage yaptıgından melee dps'in kendini sürekli %50hp üzerinde tutması gerekli. Ayrıca boss tüm raide attıgı curse ile melee ve ranged atackların hit oranını %50 oranında azaltıyor mage ve druidler tarafından seri bir şekilde bu curse kaldırılmalıdır. Tank bossu raidden uzak bir yerde tanklarken off tank bossun bineği olan Midnight'ı alacak ve kontrollü bir şekilde Midnight'a dps verilmeye başlanacak. Midnight %25 e geldiğinde phase 2 başlamış olacak.. ( Midnight'ın melee damage'ı plate üzerinde yaklaşık 2000 )
Phase II:
Midnight %25 e geldiğinde Attumen mountuna binecek ve boss'un tüm aggro'su sıfırlanacak ( biz atla uğraşırken tankımız aggro yaratmıştır deyip abanmak yok Ayrıca 2. fazda boss random charge atmaya başlayacak bu sebeple tüm raid birbirini kucaklayacak ve charge tehlikesinden dolayı herkes hp'sini yüksek tutacak. Boss 2.phase'de yine shadow cleave atmaya devam edecek. Ayrıca charge yiyen player'ın Knockdown ( mutlaka oyunda karsılasmısınızdır hani bazı mobların sizi yere yıkarak castinizi bozması gibi ) olmasına neden oluyor.
Sonuç olarak aggoya dikkat ederek Attumen'e dps yaparak savaşı tamamlayacağız...
Lootlar:
---------------------------------------------------------------------------------------------------------------
Moroes
Moroes, Karazhanın 2. bossu olan tam anlamıyla sinir bozucu bir Undead Rogue. Tanklık için warriorlarda minimum 390 Defence önerilen bir boss..
Level: Boss
Location: Karazhan
Type: Undead
Health: 378.000 ~
Yetenekleri:
Melee Vuruş: Tank üzerinde vuruş aralığı 1600 - 2500 aralığındadır.
Vanish: Bildiğimiz Vanish, aggro üzerinde herhangi bir değişiklik yaratmıyor.
Garrote: Moroes Vanish özelliğini kullandıktan sonra, raiddeki random bir oyuncuya Garrote vuruşu yapar ve aggro listesinde kim öndeyse tekrar ona koşar. Moroes'un garrotesi her roguen sahip olmak istedigi türden hasar veriyor. Garrote'den etkilenen oyuncu 3 saniyede 1000 damage alıyor ve bu garrote üzerinde tam 5 dakika kalıyor. ( toplamda 100.000 hasar veriyor ) Paladinin Divine Shieldi, mage'in ice block'u bunu silebiliyor, hiçbir şekilde dispell vs edilemiyor ayrıca paladinin " Blessing of Protection " yeteneği de garrote'yi silebiliyor (Son patch'e kadar "Luffa" adlı trinket bu kanama efektini siliyordu ancak gelen patch ile trinket nerflendi ve level 60 üzeri moblarda çalışmamakta!!!)
Blind: Aggro listesinde 2. sırada olan targetı kör eden bir yetenek. Dispell edilebiliyor
Gouge: Tank üzerinde kullandıktan sonra aggro listesinde 2. sırada olan targeta saldırıyor. Anlaşılacağı üzere aggro kontrolü yine çok önemli. KTM'de MT ve Off Tank'ı kimse geçmemeli, ilk kural bu
Moroes'in Addleri:
Moroes'in yanında 4 adet Undead addle geliyor. Gelebilecek addler:
Baron Rafe Dreuger // Retribution Paladin Health: 68k
Baroness Dorothea Milstipe // Shadow Priest Health: 66k
Lady Catriona Von'Indi // Holy Priest Health: 66k
Lady Keira Berrybuck // Holy Paladin Health: 68k
Lord Crispin Ference // Protection Warrior Health: 83.4k
Lord Robin Daris // Mortal Strike Warrior Health: 84k
Kendisi yetmezmiş gibi her resette bu addlerden 4'ü yanında olacak Moroes'in...
Strateji:
Öncelikle raidimizde bu addleri crowd control edebilen classlara targetları verilerek onları tüm fight boyunca savaş dışında tutmaları çok önemli. Priestler shackle ve hunterlar freezing trap ile bu işi halledebilirler. Eğer boşta kalan add olursa öncelikle onlar kesilecek. ( addlerin arasında holy priest varsa ve yeterli crowd kontrol yoksa ilk olarak holy priest indirilmesi yararlıdır, 2-3 saniye boşta kalması bile Moroes'e heal atması demektir )
Moroes ile yüzleşirken iki tank kullanılacak. Main tank bossu ve kontrol edilemeyen addleri alıcak ve raid hızlıca add'i kesecek. Off tank ise, main tankın arkasında en yüksek threat sahibi olmalı çünkü gouge'dan sonra aggro ona dönmeli. Ayrıca off tank blind'dan etkilendiğinde çok hızlı bir biçimde dispell edilmeli. Çünkü Moroes off tank'a blind atıp main tanka gouge vurmayı çok seviyor ve bu durum sizi wipe'a götürüyor.
Bu fight süresince addlerin crowd controlü çok önemli 2-3 saniye shackle / trap dışı kalan bir target cloth userları dograyabilir. Ayrıca Paladin ya da priest addler diğer targetların shackllarını temizleyebiliyor dikkat! bu yüzden shackle önceliği bu class addlerde. Moroes öldükten sonra addler gitmiyor, onlarında kesilmesi gerekecek..
Kısacası crowd control'un ve aggronun çok önemli oldugu bir fight, biraz pratikle rahatlıkla alacağımıza eminim.
Lootlar:
-------------------------------------------------------------------------------------------------------------------------------------------------------
İlk Olarak Artık bundan sonra ilerliyeceğimiz yerin Zul A'man olduğunu unutmayalım Defalarca Wipe'da yesek yılmadan gideceğiz ve First Kill yapıp bitireceğiz.
Zul A'man 6 Boss dan oluşan bir yerdir daha çok Zul Grub'a benzer. O yüzden temiz hava ile şu boss'ları rahatça devirelim artık. :)
Zul A'man'nın haritasından başlıyalım buyrun bir inceleyin...
Geçelim Boss'larımıza ve taktiklerimize...
İlk Boss: Nalorakk - Bear Avatar
watch?v=v18IPlkFQng
A 2 Phase fight:
First phase - Human form:
He does a random charge.
Mangle - Increases damage done by bleeds by 100%.
Second phase - Bear form:
Applies 2 different bleed effects.
Raid wide Silence - 4-5 seconds long, does approx 1k damage.
Phase 1 is simply tank and spank. Make sure to heal the random person charged.
Phase 2 have the 2nd tank taunt the boss and be careful of the cleave so make sure the raid is not next to where the 2nd tank is bringing the boss.
When he goes back to human form, have the first tank taunt it, repeat until he is dead.
After this boss you can take your pick at targetting any of the 3 next Avatars first but in terms of difficulty they are listed below.
For the time quest the kill order would logically be: Bear, Eagle, Dragonhawk, Lynx, Malacrass and finally Zul'Jin.
------------------------------------------------------------------------------------------------------------------
2. Boss: Akil'zon - Eagle Avatar
watch?v=omtUCyiEZ3Q
Roughly every 60 seconds he will cast the his Storm on a random person with an emote. This player is raised up in the air and a cloud appears above them, simply everyone find this person and run under him and you will take no damage. The boss channels this spell so feel free to keep attacking at ranged unless you are lucky enough to have him target a melee next to him, just be carteful not to over-aggro the MT.
This is a basic tank and spank fight with a small twist. Also during the storm have ranged/casters target the eagles in the air and dot/attack them to give you more time on dpsing the boss, the melee just concentrate on the boss himself. A very easy fight, might take a wipe or 2 to understand what is going on.
----------------------------------------------------------------------------------------------------------------
3. Boss: Halazzi - Lynx Avatar
This boss has a tiny amount of hp, roughly 600k. This is a 2 phase encounter that rotates (similar to Nightbane) every 25%.
Phase 1 -
He hits quite hard and also does a Mother Shahraz type of ability like Saber Lash that if it hits more than 1 person the damage received by each person is much less than if it were to hit only 1. Once you get him to 75 % he will go into phase 2.
Phase 2 -
During this phase he will transform back into his Shaman form and spawn a Spirit of the Lynx that has approx 200k hp. Also during this phase he will drop a nasty totem known as: Corrupted Lightning Totem that does chain lightning for approx 5k, maybe some nat res is not a bad idea, but not a necessity. The last ability of this phase is a Flame Shock that he will do randomly to 1 target.
Basically tank and spank in phase 1. When phase 2 occurs, 1 tank stays on the Shaman and the other tank takes the Spirit. You need to dps down the Spirit as fast as possible so you will not stay in phase 2, too long because of the nasty totems.
Kill the totems when they spawn (similar to Tidvalas during the Fathom Lord Karathress encounter in SSC), cleanse people if needed. Rinse and repeat till dead.
-----------------------------------------------------------------------------------------------------------------
4. Boss: Jan'alai - Dragonhawk Avatar
Jan'alai has 2 major abilities, and at 35%ish hatches his remaining eggs(explained later)
- He has a 5 minute enrage that is rather unimportant, as it barely increases his damage.
1 - A "Flame breath" type cone that has a long range but a small width, this does about 4-5k to people in a single line and adds up fast (believe to be random target). It is important to minimize its damage by spreading out appropriatly.
2 - He will periodically teleport the entire raid to him, put up "flame walls" on the outer ring of his area so you cannot escape. He will then begin spawning "time bombs" randomly throughout his area. After approximatly 10 seconds they will blow up dealing 3-5k(?) dmg in a 5 yard area, so you need to find a spot that is safe and does not have fire bombs on it. This ability seems to be on a random timer as sometimes he will forget about it and other times he will spam it.
Throughout the fight he calls 2 "Hatchers"(Low HP) which run to the side and begin hatching eggs into dragonhawks at an increasing rate. You need to Kill 1 Hatcher as soon as possible and go give the 2nd one a hug, tanking and killing the dragonhawks he spawns (we would normally do about 5-7 hawks at a time and just draw out the fight).
When you are comfortable with the amount of hawks spawned, kil the hatcher and mop up the remaining hawks. This is the hardest part of the fight as you will have to heal alot of raid damage due to the small area of the egg platforms and the damage his fire breath does, you should assign at least one healer to go with the group that willl kill eggs, preferably one that is good at raid healing (CoH priest, resto shaman etc). The other difficult part of this fight is his ability to port and put up fire walls to the egg spawns while the hatchers are busy hatching eggs, causing you to get zerged so be careful!
The dragonhawks individually have a stacking flame buffet, and a fire damage based proc on top of their normal melee which is about 1k~ on leather.
The tactics to this boss are really, really simple
1) Minimize his fire breath damage when he isnt spawning hatchers
2) When hatchers spawn kill one, send the group to kill dragonhawks spawned by the other one.
3) Dont die to the fire bomb minigame.
4) Make sure you hatch almost ALL of the eggs before 35% (yes this means light dps for the entire fight), or you will be horribly zerged.
5) Profit
-----------------------------------------------------------------------------------------------------------------
5. Boss: Hex Lord Malacrass
He starts with 4 random adds. Possible known adds:
Ogre - Melee add, Sheep him.
Imp - Fireball Spam, possible banish or kill quickly.
Dragonkin - Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
Undead - melee and instant casts, shackle him.
Blood Elf - Heals. Interupt heals/Kill quickly.
Serpent - Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Malacrass:
Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.
During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains:
Druid- Thorns & Lifebloom (big heal!!!)
Hunter- Traps
Mage- Frost Nova & Firebolt/Frostbolt
Paladin- Consecrate & Holy Light
Priest- Heal & Mind Control.
Rogue- SnD & Blind.
Shaman- Fire Nova Totem & Healing Wave
Warlock- ? ?
Warrior- Whirlwind & Spell reflect.
-----------------------------------------------------------------------------------------------------------------
6. Boss Son Boss: Zul'Jin
This is already mentioned by Hephaustus and Renew, credits to both, it is bang on and solid so no need to write our own.
Every phase change he does do a threat wipe, when he turns into an Eagle you do not need to worry about a threat list though as explained below. He changes phases every 20%.
Phase 1:
Watch out for his whirlwind (melee range). He also casts a debuff similar to the one in Slave Pens that does a dd and then ticks until the player is topped off. Seems like it was only around 2500-3000 damage, so if you are good at assist healing you can downrank accordingly to top them off just enough so they do not take any ticks.
Phase 2:
As soon as he starts this phase you will notice everyone gets a Paralysis debuff. Dispell it off the main tank and yourself, then other healers if time (or the tank doesn't need a heal). DPS etc do not need it dispelled. After 5 seconds of having the debuff, you will become stunned and take a little damage, assign someone to top people off before the next. He can hit decently hard, so keep the tank topped.
Phase 3:
Stay away from the tornados that spawn and move around the room. They knock you back and deal around 1k damage. If you are a caster (yes healers included) everytime you cast you will get hit for about 1250 damage. The key thing to do in this phase is not get cornered by tornados and stay alive. Heal over time spells really make this phase much easier. Melee need to try and burn him down as quick as they can as they get no punishment for doing damage.
Phase 4:
Lynx form he melees fairly weak all around. He also will fixate upon a random player in the raid and melee them. Intervene near the end of the 10 second or so phase to help out squishy people. Also does a weak version of the whirlwind Leotheras / end boss of Shattered Halls. I think it also places a debuff on people that will make them take more damage, it's either this or the fixate. Watch debuffs and note that that person will need extra heals.
Phase 5:
As stated above, you will get a buffet like debuff put on you every so often. He will choose random people throughout the raid and place a beam of fire on them. If they are not topped they will probably die due to the debuff. It's a simple phase if people are good at staying out of void zones.
Any additional comments / suggestions or helping me compile a decent Dragonhawk tactic or the full list of CCable ways / drain soul of classes on Malacrass would be appreciated.